Showing posts with label Midi. Show all posts
Showing posts with label Midi. Show all posts

Tuesday, 1 February 2011

Terratec Axon AX50, Problem with Noise

On my guitar I have a midi pickup (PU100) connected to an Axon AX50 USB interface. I have been having a problem with it causing excess noise when its connected to my computer with guitar etc. I have found that using a usb/midi to connect it instead seems to solve the problem (rather than the normal usb -> usb).

This means that I cannot use the editor, but if I want to change settings I can put up with the noise for a while and adjust it via the standard USB.

This is just a quick post so i don't forget this, I'm currently experimenting with my AX50 to try and get the most out of it. Information I discover on this subject will also end up on this blog.



**EDIT**

After a while of that working the noise came back, I now have my guitar running straight in to my amp and use the AXON AX50 only as a midi control box. Having the USB plugged in rather than the midi/usb converter doesn't seem to make much difference.

Sunday, 23 January 2011

Project X: Audoballs - Bouncing balls with sound!

So my first quest is trying to get something I want to make working in processing. I decided I wanted to make some bouncing balls that play musical notes as they bounce. I figure if I get it working correctly then I might try and make it output something interesting also! (like make it generate a random ambient song or something).

My first port of call is trying to separate the elements of what will be in the sketch. Hopefully this will help to make it easier to create it. For this I just got a piece of paper and jotted down the occasionally random thoughts I had on it.

So I figured the basic elements I want are:

A display area for the ball to bounce around.

A ball/ Multiple balls.

A way of deciding where the ball is and converting that into a range of values. (range of values would probably be the pitch values that correspond to a scale)

I then need a function (not sure what the correct description would be) that moves the ball around.

A function that tells the ball to reverse direction (bounce) when it hits the sides of the display area. This would probably incorporate the midi note on also.

I believe the correct way for me to make the balls is to create a class that describes it and then I can, I believe, create as many balls as I want from that template.

Saturday, 22 January 2011

Processing: Bouncing Sound Ball

So I decided that the first thing I wanted to make in processing (after mucking around a bit) was a musical bouncing ball.

The first problem that I came across was that processing doesn't support midi. Not as standard anyway. After feeling sad for a little while, I did a bit of research and found out that you can extend the functionality (dunno if thats the correct way of describing it) of the core programme with user created and shared libraries.

There are several midi libraries available, but so far the one I have had most success with is The midi bus. Which, if you are interested, can be found here:
Smallbutdigital.com

All you have to do (for MAC OSX anyway, as that is what I use) is create a folder called libraries in your processing sketchbook, and extract the files to that location. (USER/DOCUMENTS/PROCESSING is the default folder, although you can check it/change it under processing>preferences)